
Seattle Indies is thrilled to announce SLICE (Seattle Loves Indie Creators Expo)
A one-day B2B conference built to empower indie and AA game developers!
SLICE is designed to provide practical tools, strategic insights, and essential connections for game developers — whether you’re just getting started or leading a growing studio.
Expect a full day packed with panels, microtalks, roundtables, and meaningful networking with hundreds of local and international industry professionals. From funding to marketing to team-building, SLICE is your space to learn, grow, and connect.
Gain valuable insight from top industry professionals like Eric Barone, creator of Stardew Valley, Kim Swift, creator of Portal, Andrew Marks, Director of Product at Kickstarter, and many more. Hear from local platforms such as Valve, Epic, Xbox, Amazon, and Unity. Keep up to date with our growing list of speakers and sponsors. Celebrate with us at the after party featuring a concert by dannyBstyle, composer of the soundtracks of Super Meat Boy and Crypt of the Necrodancer.
🎟 Tickets: Available now on Eventbrite
💸 $100 for an All Access pass (includes the After Party)
💸 $35 for an Afterparty only pass, if you can’t get the day off work or school to be there you can join us in the evening.
💸 $30 All Access for students (includes the After Party)
Join the Seattle Indies Discord for a 25% off discount code on an All Access Pass
Coffee sponsored by Xsolla.
A welcome message from Seattle Indies Executive Director Tim Cullings.
Eric Barone (aka ConcernedApe), the solo creator of Stardew Valley, and Seattle Indies VP Ty Taylor have a casual chat about indie game development.
This is a group of video game and interactive entertainment enthusiasts who happen to be lawyers. They are members of the VGBA and this panel supports our mission: to build a vibrant global community of legal professionals supporting the video game industry by providing resources, fostering professional relationships, and supporting the education of its members. The audience can lob topics to the panel after a few simple “rules”*. Past topics have ranged from influencer advertising; loot boxes; IP law; corp stuff; the rise of AI; web3; trademarks and other intellectual property; etc. But, we’re here to answer YOUR questions and provide legal info on video game and law topics.
An engaging and entertaining look inside the discussions video game lawyers have with clients, as well as an appreciation of the issues that arise in games. Above all else, talking to lawyers can be scary and we want to demystify that! Getting good legal advice is critical to games success.
* The speakers can’t give specific legal advice; and aren’t insured for that! Use hypotheticals, people! Of course there’s a disclaimer here… we are lawyers, after all.
Maya Yamazaki, George Ptasinski, Loren Hall, Elizabeth Weeks
Crowdfunding has always been a critical path for bringing independent games into the world, and has never been more relevant for catalyzing communities and driving visibility for a game’s launch. Join Andrew Marks (Director of Product, Kickstarter) and a panel of games creators as we discuss how Kickstarter has changed and what opportunities exist for indies on the largest games crowdfunding platform.
Ladybug Ventures, aka Ladybug Workshop, is a team of highly curious and passionate people that love to solve problems and connect people through software engineering, live events, and branding.
Elizabeth Olson, Terry Redfield, Renee Gittins, Heather Cerlan, moderated by Andrew Marks
Learn more about platform support on Unity 6, then get ready for new handheld form factors using Unity.
Abdullah Hamed
Micro-Talks Part 1: 10 minutes of wisdom (Auditorium)
Learn how player tastes are changing and what this can mean for creators looking to find new markets and new communities to address.
Cheryl Platz
With a career in video games spanning over two decades, Sean Vesce explores how deep listening – to players, communities, and culture – can unlock new creative possibilities, foster a more adaptive, player-informed design process, and build deeper trust with audiences.
This micro talk draws from the inclusive development of Never Alone and Foxtales, the folklore-inspired ambitions of The Forest Song, and the creation of Live Aware to capture real-time player feedback to offer practical insights and inspiration for developers seeking to create more resonant, meaningful, and enduring games.
Sean Vesce
Storytelling is one of the most critical skills for indie developers — not just telling a good story IN your game, but a great story ABOUT your game. This micro-talk will discuss tools to help you better tell the story of your game and your team, which are critical for long-term success.
Leah Hoyer
20+ year game veteran Serena Robar has been laid off 4 times, quit companies because of poor or unethical management 3 times and once walked away due to sexual harrasment. She’s been an author, a community manager, a game producer, a publishing producer, a director of production, a professor of game management and is now a CEO of her own game development studio.
From navigating toxic workplaces to surviving industry upheaval, Robar learned the survival strategies and resilience mindset that helped her not just endure, but ultimately thrive by going indie. In this microtalk, she’ll share the hard-won lessons about when to stay, when to leave, and how to build the financial and emotional foundation needed to make the leap to independence in today’s brutal games climate.
Sassy and sometimes irreverent, Robar is a sought-after presenter who never disappoints. Join her for her SLICE 2025 micro-talk and prepare for actionable truth bombs that could change how you navigate your career – and why going indie might be your best move yet.
Serena Robar
It is said that first-time studio founders spend all their time thinking about making the game, while second-time founders have learned (often the hard way) to focus more time on go-to-market. Most of us don’t want to just build a game, we want people to play it! For smaller studios with tight marketing budgets, one critical way to ensure this happens is to grow a strong community of players, fans, and influencers. And in our current economy, well before you have a finished product, social traction is often a pre-requisite for securing funding, publishing and other key partnerships.
But most developers aren’t community managers and social media mavens. This panel will help you take critical steps to build and nurture your player community to help your game and studio thrive!
Hanna Fogelberg, Anthony Tešija, Gavin Eisenbeisz, Brandy Camel, moderated by Leah Hoyer
AI is everywhere, but for many developers, especially in indie and AA studios, the biggest question isn’t what AI can do, but how to actually use it in real workflows. This panel brings together hands-on technologists and studio leads who are using AI tools right now in art, code, narrative, production, and beyond.
Rather than talking hypotheticals, panelists will show real-world examples and walk through how AI is actively saving time, improving quality, or helping small teams punch above their weight. Whether you’re AI-curious or already experimenting, this session is all about transparency, practicality, and real application
Chris Nemcosky, Justin Bailey, Jesse Helton, moderated by Ric Neil
Micro-Talks Part 2: 10 minutes of wisdom (Auditorium)
Russ will introduce arpdau.com and its practical implementations of predictive analytics techniques to model your game’s monetization. Attendees will also learn how the geographical pricing tool can significantly improve your conversion-to-paid across different markets, ultimately maximizing global revenue while making free-to-play games more palatable to diverse international audiences.
Russell Ovans
Latest funding and M&A market insights driven by Quantum’s proprietary data and research, Alina will cover the current state of money flow in gaming plus where the opportunities are for developers.
Alina Soltys
I’ve sat on both publisher and dev side for just shy of 15 years. I’ve gotten multiple games to 10 figure outcomes, I’ve gotten 8 figure deals past the finish line, I’ve struggled to get $5k from angel investors and everything in between. Let me share what I’ve learned.
The most valuable trait to look in for a partner is honesty and courage. Seek honest and courageous partners relentlessly. Lacking honesty and courage results in massive time wastage. People will be nice to you because it’s easy to do so, People will ghost you because it’s easier than responding, People will send you a template email that is badly mis-spelled even when they work at a large publisher & platform you’ve been talking for ages and they’ve been positive the whole time. Why? Human nature. People get embarrassed, ashamed, disheartened, tired. Be understanding, but also don’t lose focus. Start using human nature to your advantage. If you are trying to get your studio funded, build rapport with people assuming that it will take time, and effort and nothing may come of it. Help people get what they are looking for, and quickly identify lack of fit on your end. It’s hard to do when lack of fit means not being able to pay people, not being able to make the game you want to make or the studio you want to bring to life. But even a “bad fit” conversation can be extremely useful. It shifts the balance of power in your favor. Find a champion and arm them to get to their investment committee and win the case that YOU should be the bet they make. Ask them about their organization, their decision making process, their investment thesis.
Gae-Charles Costantini
Fresh off his 2.5 years at Google Play Games working globally with Android, iOS, PC and Console game developers ranging in size from one person studios to the fastest game ever to six billion dollars of revenue, Monopoly GO!, 30+ year industry veteran Corey Rosemond shares some insights and perspectives on the latest trends in the video game industry and how might they impact and enable growth for independent game developers, publishers and ultimately players.
Corey Rosemond
Explore the food options available in the Seattle Center Armory and around McCaw Hall. See you in 90 minutes!
Very limited seating. First-come, first-served. RSVP here.
Women in Games Luncheon and Wellness Practice:
Pam is a visionary executive coach and spiritual leader who empowers creative professionals and organizations to thrive through emotional intelligence, strategic development, and purpose-driven leadership.
Ladybug Ventures, aka Ladybug Workshop, is a team of highly curious and passionate people that love to solve problems and connect people through software engineering, live events, and branding.
Pam Sampel, Ladybug Ventures
Join Larry Hryb (aka Major Nelson) to discuss the state of indie game development in 2025. From the realities of marketing and funding to creative risk and sustainability, this panel offers grounded lessons and practical strategies for navigating the challenges indie developers face today.
Tyler Wright, Andrea Roberts, Nick Kaman, moderated by Larry Hryb
Performance marketing helps teams focus on what works and cut what doesn’t. For PC and console games it means setting clear goals, testing, and using data to guide smarter decisions across the full lifecycle of a game.
This session is for teams building an ongoing, iterative approach to marketing that leads to more predictable performance and helps you hit your goals. We’ll dig into how to prioritize efforts, what metrics matter most at each stage, and how to track success even when data is fragmented.
Smart spending starts with smart measurement. Otherwise, every dollar is a gamble. Whether you’re trying to grow wishlists, boost installs, or increase player engagement, this session will help you zero in on the strategies that are truly delivering results.
Jonathan Anastas, Scott Nellessen, Jon Hanson, moderated by Adam Lieb
In this talk, we’ll take a look at recent platform trends as well as the opportunities that lie ahead for PC game developers looking to build a sustainable business. We’ll cover some recent and new features available on Steam that help you run your business and connect with your players. And we’ll look ahead at what’s coming next for developers and players.
Erik Peterson
Roundtables: 10 person conversations with an expert (Allen Room)
David Edery
Pam Sampel
Ed Fries
Ask the Xbox team!
Michael Siebert
AI in Game Development: Promise, Peril, and the Path Forward is a roundtable discussion inviting game developers to explore the rapidly evolving role of artificial intelligence in their craft. Attendees will discuss concerns and opportunities that AI presents, particularly for indie studios, and examine how emerging tools might reshape the creative process, production pipelines, and the future of interactive storytelling. This open conversation will address both the cautions and the merits of integrating AI, encouraging participants to share experiences, predictions, and questions. This session is ideal for developers, producers, and creative leads who want to understand AI’s potential impacts on their work, as well as those curious about where the technology might take the industry next.
Nathan Stahlman
With so much of the modern videogame distribution platforms and marketing tools being self-service, a developer may question the value of a publishing partnership. What would the publisher do that the developer can’t? We’ll discuss the pros and cons as well as what is reasonable to expect to accomplish on your own, to help you navigate the decision.
Chris Klimecky
An open Q&A session with Valve.
Alden Kroll, Erik Peterson
Intentional hiring is foundational to creating a sustainable, successful studio. This session dives into the unique challenges and approaches to build lean, creative teams. From finding collaborators who thrive with empowerment to creating a sustainable culture of trust, candor, and shared purpose, you’ll walk away with actionable insights to scale your team intentionally to build a healthy studio culture and successful products.
Mitch Gitelman, Jeff Pobst, Dan Dixon, Samantha Kalman, moderated by Renee Gittins
Building social features in your game from scratch can consume months of development time that could be spent on gameplay. What if you could tap into Discord’s social infrastructure and quickly integrate it directly into your game? Traditional social feature development requires backend infrastructure, user authentication systems, and more but with the Discord Social SDK you get features like Rich Presence, friend management, game lobbies, deep-link invites, voice chat, and direct messages right out of the box. Join Anthony Tešija from Discord’s Developer Relations team for a hands-on technical session where you’ll discover how easily the Discord Social SDK can power your game’s social experience!
Anthony Tešija
Roundtables: 10 person conversations with an expert (Allen Room)
Jon Grande
Designing Outside Yourself is a roundtable discussion exploring how game developers can create compelling experiences for audiences beyond their own personal preferences or identities. Attendees will discuss and share methods and tools such as player personas and the Gamer Motivation Model which can be used for identifying biases, analyzing market needs, and embracing diverse perspectives in the design process. This session is ideal for game designers, producers, and creative leads who want to build games with broader appeal across unfamiliar player types as well as those curious to learn what motivates gamers.
Sean Stahl
In this roundtable discussion, we will explore the inner workings of publishers such as how they operate, what they care about, and what they expect from developers, as well as what it’s like from the developer side to have to work within the constraints of a publisher. I’d like us to walk away with more understanding of the needs of both sides, and with ideas for what a truly mutually beneficial partnership could look like. Ideal participants: folks who have worked directly at a publisher or folks who have signed and developed their game with a publisher.
Erika Olsen
Kevin Williams
Ask everything you want to know about investment in your studio with John Polson of Tencent Games. He will share how the largest and still active investor in games sees the market, as well as what helps studios stand out in Tencent’s eyes. He also has tips for reaching publishers and smaller investors.
John Polson
Join us for a very human roundtable as we discuss the tumultous landscape of AI intersecting with our professional and personal lives. Attendees will discuss and share opinions on the landscape of myriad developing technologies, their future impacts and the ethical costs.
Jonathon Palmer
Join our industry experts as they wade into the “Elements of a Good Pitch”, sharing insider tips on crafting compelling narratives, demos, and business cases that captivate potential partners, publishers and investors. This panel will explore common pitfalls, successful strategies, and real-world examples to help you refine your pitching skills and materials. Ideal for aspiring developers, indie creators, and seasoned pros looking to secure funding or partnerships.
Kim Swift, Chris Klimecky, Lance James, moderated by Jon Kimmich
The most successful indie games don’t rely on a single marketing tactic—they use an integrated approach that treats branding, community building, content marketing, and strategic partnerships as interconnected tools. When these elements work together, each effort amplifies the others, creating sustainable visibility throughout development and launch.
This session is for indie teams ready to expand beyond one-off marketing tactics and build a comprehensive strategy that maximizes every effort. We’ll explore how to align your brand identity with your marketing channels, create content that serves multiple purposes, and leverage partnerships that extend your reach without breaking your budget.
Marketing isn’t just promotion—it’s how players discover, understand, and connect with your game. Whether you’re building awareness during development, driving wishlists at announcement, or maintaining momentum post-launch, this session will help you see marketing as an interconnected system rather than isolated campaigns.
Esin Demirci, Jon Hanson, Bruce Dugan, Vince Slaven, moderated by Nathan B. Stewart
This talk is NOT an Xbox, but it will teach you how to build games for one. During this session we will provide an overview of the ID@Xbox program and how it enables indie creators to self-publish their games to the Xbox store. We’ll also cover how Xbox Play Anywhere and a new generation of handheld gaming PCs can help you reach players regardless of where they choose to play.
Michael Siebert
Join Rhys Dekle of Strategic Alternatives as he leads a panel exploring fundraising in the current challenging environment, with an emphasis on strategies that have shown success in the last 12 months, actionable takeaways, and maybe even a bit of prognostication.
Ed Fries, Scott Hartsman, Jen MacLean, moderated by Rhys Dekle
External development isn’t just growing-it’s quietly becoming the default operating model for studios staying lean while scaling ambitious and complex projects. This isn’t simply a cost-saving measure. It’s about making game development more sustainable for game teams, moving away from the old AAA model of hiring large teams only to lay people off later – a practice that’s clearly not working and is unacceptable.
When done right, external development doesn’t just solve capacity problems – it can make your game better through the diverse expertise and fresh perspectives that come from embracing external partnerships. It’s an incredible tool for game studios, but most teams are still figuring out the systems and relationships that make this work sustainably.
This panel gives an overview of the key things to think about if you’re new to external development: how to approach it strategically, what you need to figure out internally first, how to find the right partners, and how to collaborate effectively. We’ll explore why the most successful external relationships require partnerships based on collaborative problem-solving.
Thomas O’Connor, Theresa Pudenz, Jason Harris, Lauren Freeman, moderated by Caroline Calaway
Indie teams often face a tough tradeoff: build deep features or ship on time. Epic Online Services helps eliminate that compromise when it comes to online systems. With ready-to-use tools for login, leaderboards, multiplayer, voice, and more, Epic Online Services enables small teams to deliver polished online experiences without backend development overhead.
These are the same battle-tested services trusted by top games, and they’re free and available to everyone – helping to level the playing field so indie teams can build with the same power, reliability, and reach as AAA studios.
In this session, we’ll show how you can use Epic Online Services to launch faster, scale seamlessly, and stay focused on what makes your game stand out.
Matt Plut
Get your business cards ready! At the speed networking session, one-on-one super quick meetings facilitate making new connections. You never know who you might meet! Takes place on the ground floor cafeteria.
We’re using the beautiful Opera House for a bit of post-conference music from dannyBstyle, the composer of Super Meat Boy, Crypt/Rift of the NecroDancer, and Cadence of Hyrule. Ro Panuganti Prog Experience is opening.
Bring your own laptop and show off what you’re working on in the lobby! Any game is welcome, and this is a great place to get feedback and possibly catch the eye of a publisher or investor.
Working on a game pitch and want feedback? Bring it! Pitch experts John Polson and Scott Hartsman will help. Reviews must be scheduled in advance at this link.
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SLICE 2026
Seattle Indies is a 501(c)(3) non-profit organization supporting the largest community of independent game developers in North America. seattleindies.org for more information.